Introduction

According to the analysis of the game industry by Newzoo Research and Analysis Company, the market size of the global game industry has reached 150 billion US dollars, and it is increasing year by year. The game execution environment includes four major parts: computer consoles, game consoles, tablets, and smart phones. Among them, the growth rate of the mobile game market is the most obvious. According to the future trends analyzed by the Global Entertainment and Media Industry Outlook Report organized by the PwC Global Alliance, virtual reality, games and e-sports are the top five in terms of business growth rate in the next five years in the global entertainment media related industries. In terms of industry trends in Taiwan, the compound annual growth rate of games and e-sports is as high as 6.3%, second only to OTT audio and video.

 

As for the e-sports industry, the number of viewers in the e-sports industry has also reached 454 million, of which 201 million viewers are highly enthusiastic about e-sports, and among them, 57% of the viewing population is from the Asia-Pacific region, It can be seen that the growth rate of the e-sports industry is amazing. Therefore, in addition to the cultivation of talents in game development, the training of talents in the e-sports industry will also be one of the goals of the department's active development.

Evolution Goals

With the direction of cultivating "multimedia game creative application talents with digital technology, art design and game competition media communication technology", the educational goals of the department are as follows:

1. Develop the professional knowledge required for VR/AR/MR and 2D/3D game design.

2. Intergrate digital technology, art design, multimedia communication and e-sports industry, and  develop the necessary knowledge and ability across fields.

3. Develop the content of the metaverse technology industry and become a sought-after dazzling star in the industry.

 

The multimedia game talents cultivated by this department will have the following core abilities as the main training objectives:

 

Ability to explore, analyze and solve multimedia game problems.

Ability to apply multimedia and games in practice.

Integrate the practical ability of multimedia production and software operation.

Innovative and creative thinking ability in the development of digital game industry.

Understand current issues related to the multimedia industry and develop continuous learning capabilities.

Game competition communication media science and technology practical ability.

Project management, communication and teamwork skills.

Student Zone